OOMD SYLLABUS
INTRODUCTION, MODELING CONCEPTS, CLASS MODELING: What is
Object Orientation? What is OO
development? OO themes; Evidence for usefulness
of OO development; OO modeling history.
Modeling as Design Technique:
Modeling; abstraction; The three
models. Class Modeling: Object and class
concepts; Link and associations
concepts; Generalization and inheritance; A sample
class model; Navigation of class
models; Practical tips.
UNIT - 2 6
Hours
ADVANCED CLASS MODELING, STATE MODELING: Advanced object
and
class concepts; Association ends; N-ary
associations; Aggregation; Abstract classes;
Multiple inheritance; Metadata;
Reification; Constraints; Derived data; Packages;
Practical tips. State Modeling: Events,
States, Transitions and Conditions; State
diagrams; State diagram behavior;
Practical tips.
UNIT - 3 6
Hours
ADVANCED STATE MODELING, INTERACTION MODELING: Advanced
State Modeling: Nested state diagrams;
Nested states; Signal generalization;
Concurrency; A sample state model;
Relation of class and state models; Practical
tips. Interaction Modeling: Use case
models; Sequence models; Activity models. Use
case relationships; Procedural sequence
models; Special constructs for activity
models.
UNIT - 4 7 Hours
PROCESS OVERVIEW, SYSTEM CONCEPTION, DOMAIN ANALYSIS:
Process Overview: Development stages;
Development life cycle. System
Conception: Devising a system concept;
Elaborating a concept; Preparing a problem
statement. Domain Analysis: Overview of
analysis; Domain class model; Domain
state model; Domain interaction model;
Iterating the analysis.
PART - B
UNIT - 5 7
Hours
APPLICATION ANALYSIS, SYSTEM DESIGN: Application
Analysis:
Application interaction model;
Application class model; Application state model;
Adding operations. Overview of system
design; Estimating performance; Making a
reuse plan; Breaking a system in to
sub-systems; Identifying concurrency; Allocation
of sub-systems; Management of data storage; Handling global
resources; Choosing a
software
control strategy; Handling boundary conditions; Setting the trade-off
priorities;
Common architectural styles; Architecture of the ATM system as the
example.
UNIT - 6 7 Hours
CLASS DESIGN,
IMPLEMENTATION MODELING, LEGACY SYSTEMS:
Class
Design: Overview of class design; Bridging the gap; Realizing use cases;
Designing
algorithms; Recursing downwards, Refactoring; Design optimization;
Reification
of behavior; Adjustment of inheritance; Organizing a class design; ATM
example.
Implementation Modeling: Overview of implementation; Fine-tuning
classes;
Fine-tuning generalizations; Realizing associations; Testing. Legacy
Systems:
Reverse engineering; Building the class models; Building the interaction
model;
Building the state model; Reverse engineering tips; Wrapping; Maintenance.
UNIT - 7 6 Hours
DESIGN PATTERNS –
1: What is a pattern and what makes a
pattern? Pattern
categories;
Relationships between patterns; Pattern description.
Communication
Patterns: Forwarder-Receiver; Client-Dispatcher-Server; PublisherSubscriber.
UNIT – 8
6 Hours
DESIGN PATTERNS –
2, IDIOMS: Management Patterns: Command processor;
View
handler. Idioms: Introduction; What can idioms provide? Idioms and style;
Where
to find idioms; Counted Pointer example.
TEXT BOOKS:
Text Books:
1.
Michael Blaha, James Rumbaugh: Object-Oriented Modeling and Design with
UML,
2nd Edition, Pearson Education, 2005.
(Chapters 1 to 17, 23)
2.
Frank Buschmann, Regine Meunier, Hans Rohnert, Peter Sommerlad, Michael
Stal:
Pattern-Oriented Software Architecture, A System of Patterns, Volume 1, John
Wiley
and Sons, 2007. (Chapters 1, 3.5, 3.6, 4)
Reference Books:
1.
Grady Booch et al: Object-Oriented Analysis and Design with Applications, 3rd
Edition,
Pearson Education, 2007.
2.
Brahma Dathan, Sarnath Ramnath: Object-Oriented Analysis, Design, and
Implementation,
Universities Press, 2009.
3. Hans-Erik
Eriksson, Magnus Penker, Brian Lyons, David Fado
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